Other Builds: Mech, Companion, Crewmate
Other Builds: Mech, Companion, Crewmate
Mech Builds
Mech build doesn't matter as you shouldn't spend much time in it. A basic health Mod should be enough if you have problems.

- For use on Necramech, this build can twoshot limbs if you fully charge it.
- Corvas has a lot of viable riven variety.
- Fire rate is low, so using Heavy Weapon may be faster.
- The build uses Primed Rubedo-Lined Barrel even if you're using vex armor because Necramech doesn't get Warframe buffs.
- Is affected by hitbox bug


For Shock Trooper Chroma. You want a riven that lets you at least oneshot at full charge. Check the calculator.

For Volt only. Velocitus needs Damage Bless and a Volt Shield to oneshot. Info about viable riven rolls can be found in the Riven guide



For Energized Munitions Chroma. If you believe in Arcane Avenger, you can even run rivenless. You should have CC on riven for consistency, but it doesn't need great damage rolls to oneshot. If you lack damage, you can drop Automatic Trigger. Check the calculator.

- This is one of the best ways to clear Toxin for frames that can't do it themselves. Manually cycling Toxin works, but this saves a fair few seconds.
- Any frame with an Exalted Weapon won't need this. They can put Toxin on the Exalted Weapon.
- Volt and Saryn don't need this due to Volt shield and Toxic Lash, respectively.
- If the last element in a shield is Toxin, you can go straight from clearing the shield with Arquebex to breaking legs with Corvas.
- Arquebex doesn't do any damage to Profit-Taker's legs or body.
On-Call Crew
As the crewmate (more on this later) only needs to cover toxin (or electricity with Saryn), basically any weapon works as long as it:
- Has decent critical stats and good damage.
- Has a good enough fire rate.
- Ideally, has some sort of crowd control, i.e. chaining beams or explosions.
An example of a usable weapon is the Opticor Vandal, modded for toxin:

- Crewmates don't use rivens or conditional arcanes.
- An elite crewmate with the proper crit chance effect can increase your dps.
- Other usable weapons are found in On Call Strats
- Works well with +150% primary cc crewmate.
- Make sure your crewmate isn't behind your mech.
Companion Builds

- Essential mods are: Prosperous Retriever (credit doubling), Synth Fiber (passive reload), Tek Enhance (with Cat's Eye), Tenacious Bond, Reinforced Bond, Fetch, and Calculated Redirection (for Reinforced Bond). Others are flex.
- The given build is an Adarza Kavat build, which can't make use of Reinforced Bond without the use of Shield Restores, while other beasts can. If you don't care about the Adarza crit buff, you can use something like a Panzer Vulpaphyla instead.
- Make sure Cat's Eye is in the same mod slot as the build shown here (first slot) due to companions using Precepts.
- This build should work on all Beasts, with Cat's Eye replaced as appropriate.
- as for the Claw builds:
- Bite is required to make Tenacious Bond work
- Elusive Posture makes your Companion not run around, avoiding unecessary deaths on its part. May or may not be desirable because it stops it from killing enemies, too

- If not using Verglas, Warrior/Assault Mode is flex.
- Enhanced Vitality is flex.
- Wyrm Prime is the only sentinel other than Nautilus Prime with enough base shields to rely on Reinforced Bond.
- Negate allows you to drop other forms of knockdown resistance with a bit of skill.
Companion Weapons

- Full build is far from necessary. You can just use Point Strike to proc Tenacious Bond and be done.
- The Vulklok's high base critical chance allows it to easily hit the 50% critical chance required for Tenacious Bond.
- For Tenacious Bond, only Critical Delay or Point Strike matter.

- The Verglas can do a decent job clearing adds when helped by Total Eclipse, however its damage against shields is paltry.
Operator
To make the best use of the Operator element coverage, Madurai is essential. Void Strike gives you a massive damage increase while also emptying your Operator energy, therefore guaranteeing Eternal Onslaught in the process. The best weapon to use is a Klamora - Certus (7x7) Amp because of its continuous high damage output.

Landing
For reasons given in the next section, your landing is one of the most important parts of the fight. A good landing sets up the rest of the run, and a bad landing will lose several seconds as the run progresses.
Pogris
Pogris is the name Speedrunners have given to using a Kuva Ogris with Nightwatch Napalm to take care of pylons. This can destroy pylons as they land, and damage pylons that have already landed, making this overall the fastest and most forgiving method of clearing pylons.
